Last Updated: Sep 2 2014 9:44AM
 

8 Ball Scoring and Handicapping

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All Games are scored on a Point System and each Player develops an Average throughout the League Schedule. These Player Averages are used to determine a 'Team Handicap'. The Points that a Team scores in each Game of a Round plus any Team Handicap Points they get, will determine which Team wins the 'Round Point'. The number of 'Round Points' won in each Match will determine the success of the Team.

1. Scoring - 10 Point System

* In a Game, each Player receives (1) Point for each of his/her group of balls (solids or stripes) plus (3) points if they legally pocket the 8-ball.

* A win then is always worth (10) Points to a Player. The losing Player always receives the Point Count for all of his/her group of balls not on the Table at the end of the Game to a maximum of (7) Points.

2. Player Averages

* A Player's Average is determined by dividing their total Points scored to date by the number of Games they've played to date and then showing the result to the nearest tenth.

3. Match Format

* Our League format is as follows:
(5) Players play a single Game in each of (5) Rounds for a total of (25) Games

4. Scoresheet

4.1 Your Starting Roster

* The Visiting Team fills out their Roster first by entering (5) Player names in allowed spots. Then, the Home Team submits their roster. Spares must be listed before the first break shot of the match.
* Players may be listed in any order regardless of their Player Averages.
* Should a Team be short a Player(s), the below roster regulation will come into effect.

4.2 Last Resort Team Protection

* If a team is short-handed, they can use this protection to fill ONE forfeit spot only. A team must have (4) TEAM players present. 2 Last resorts may be used if the opposing team agrees.
* The LOWEST AVERAGE player at the time can play twice. Last Resort spot plays1 full point higher than their average * When a player plays twice to assist their team, their stats for individual accomplishments and games played will not count for playing in the Last Resort spot.
* If League Operations discovers that Last Resort Team Protection is being abused, that team will be penalized Round Points and possible Awards as the League sees fit.

4.3 Match Rounds

* A set of one Game each played by a Team's Match Roster is considered to be one Match Round.

4.4 Handicapping

* At the start of every Match, the Player’s Averages (to the nearest tenth) of each Team are entered in the "AVG." column beside their Roster Name. In the case of a "forfeit" or first time Player, an "8.0" is entered. The Player Averages are then totaled. The difference (to the nearest tenth) is then rounded to the nearest whole number and is given to the Team with the lower total as a Team Handicap. Each team’s 5 players should not have an average totaling more than 40.0 or they will add an additional Consult PCSL handicap chart in each team folder for cross reference.

4.5 Substitutions (only at CCS Championships, not league play)

* They are permitted providing they are made at the start of each Round and providing that it will not result in the same two Players playing each other a second time.
* In the Round that they're subbing in, the substitute's Average is entered and used to compute the new Team Average Total to determine the new Team Handicap for that Match Round.
* Players listed as subs in spots #6, and #7 may change Roster positions in successive Rounds. Players listed as Starters in Spots #1, to #5 when subbed out must sit out at least one Round and when subbed back in must return to their original Roster Position.

4.6 Order of Play and the Break Shot

* The Home Team never changes their order of play.
* The Visitor Team’s order of play does vary each Match Round as shown and according to the Match Format being used.
* The Home Team breaks the first and third rounds and, in the fifth round, the breaks alternate as indicated with the extra break going to the Home Team.

4.7 Scorekeeping - Team Points

* All Games are scored on the maximum 10 Point System including forfeited Games which are scored 10 - 0.

* After a Match Round has been completed, the Points won by the Players for each Team are totaled along with the Team Handicap.

* The Team with the higher total receives a Team Point for that Round. This is indicated by printing the "W" underneath their Point Total.

* After all the Match Rounds have been played (either 4 or 5 depending on the Match Format your Division is using), the "Points Total for each Round" are added together to arrive at Total Overall Points for all the Rounds played.

* The Team with the higher total receives another Team Point for the OVERALL which is also indicated by printing the "W" underneath their Point Total.

* In summary, each Match is played for one Team Point for each Match Round played plus one Team Point for the OVERALL.

* In all Match Formats, the tiebreaker in 'League Play' to award the Round Point and for playoff seeding is Games Won. The tiebreaker in all 'Playoffs' is the winning of an extra Game played by one Player selected by each Team from amongst those who played in that Match. Visiting team gets final break in a playoff tiebreaker game, this is done to even out breaks in match 13-13.

* In the case of a "Team Forfeit", all Players on the opposing Team will receive zero as the Points scored for that Game. Teams taking a "forfeit" have the option of taking all, half or none of the Team Points for the Match.

* Provision is made for the recording of Special Feats such as E = ERO, F= First Approach, Z= Ten Zip and N=No Shot After the Break. Be sure when you sign off the Scoresheet that the other Team has recorded the Special Feats of your Team as well. There is an area to print this, it is located in a small box underneath each individual score box.

Changes can be made by League Executive for the fairness of the league.

Scoresheet Examples - 5 player, 25 game format

Example (1) – September 4th (No Handicaps)

*** Click HERE for LARGER Version ***

Example (2) - October 2nd (With Handicaps)

*** Click HERE for LARGER Version ***

 
 


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